BaECar
A downloadable game
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A Godot based prototype driving sim. Supports controller and keyboard. Currently still very hacky and contentless, but there's a little track to lap. The driving aspect of this is something I'm reasonably happy with by now
- V0.0.5 - Removed Continous Collision Detection for more stable wall collisions
- V0.0.6
- Added a system to back off steering angle under deceleration, hopefully making the car more stable
- Reduced total brake torque from 3000Nm to 2700Nm
- Adjusted the tyre in combined friction scenarios
- V0.0.7
- Changed the system to adjust steering angle with decel to one that piles on more lock if while decelerating and steering to improve stability
- Adjusted a few car parameters to take advantage of the new stability
- Further adjusted the tyre in combined friction scenarios
- V0.0.8
- Overhauled the steering system by burying my head in Race Car Vehicle Dynamics.
- Retuned the tyre model to not halve its grip the moment the car got a slide on.
- Moved brake bias fowards a touch.
- V0.0.9
- Car now has a torque curve instead of constant torque.
- Car uses the throttle model described here: https://boostandethanol.neocities.org/blog/i-m-sick-so-heres-a-devlog-on-throttl...
- Tyres now have less grip at higher slip, but should be progressive enough to be driveable.
- Grip dropoff with slip ratios now made sharper. Moved brake bias fowards a touch more.
- V0.0.10
- HUD is now anchored correctly so going into full screen doesn't move it to strange places.
- Redid tyre load sensitivity, car has less grip than previously.
- Slightly tweaked steering speed
- Wall reactions have been tuned
- Minor brake tweaks
- V0.0.11
- Added a clutch! Now you can rev in neutral and maybe get some slip in other gears if you really screw up.
- Brake application is now non-linear, uses an exponent of 2.5.
- Brake torque reduced to 2500Nm.
- Added low speed stability as described in: https://journals.sagepub.com/doi/abs/10.1177/0954407018807040
- Load sensitivity is changed to a different formula.
- V0.0.12
- Fixed a major bug with the dampers which meant they were applying upwards force from the car accelerating, and a downward force from deceleration.
- Therefore car is much softer than previously possible.
- Anti-roll bars have been added to reduce body roll.
- Tyre in combined grip is now much more gradual than previously.
- Updated to Godot 4.4, which seems to have fixed some collision inconsistencies between the editor and the release. Less (hopefully no) random spinning to a stop crashes from grazing walls now.
- Renamed the .exe :)
- testing
- Fixed a major bug with the dampers which meant they were applying upwards force from the car accelerating, and a downward force from deceleration.
- V0.0.13
- Totally redid the tyre model. Sim uses a new Bezier curve system for the lateral grip as of this update.
- Car now uses the lateral slip velocity, as opposed to the slip angle, to find lateral force.
- New steering filter which should hopefully make the car much less twitchy.
- Fixed a bug with the differential under braking that generated more braking torque than existed.
- Brake now has a smoothing function as you increase brake percentage to make it easier to find peak slip.
- Animated-ish water!
- Brake bias moved back to 65% front
- V0.0.14
- New steering filter added that for once actually steers where you point the stick.
- New clutch model that's much smoother than the previous model, and less hacky behind the scenes, mostly based off the model described by Wolfe in this post: https://lupine-vidya.itch.io/gdsim/devlog/677594/workshop-v-start-your-engines-m...
- Fixed a bug that made the anti-roll bars twice as effective as they should be.
| Status | Prototype |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | BoostandEthanol |
| Genre | Racing |
| Made with | Godot |
| Tags | 3D, Driving, Physics |
| Average session | A few seconds |
| Inputs | Keyboard, Gamepad (any) |
Download
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Click download now to get access to the following files:
BaECar0.0.14.zip 37 MB

Comments
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Graphics
{
Simple 3D graphics are a popular solution.
The setting is just white blocks, a rare setting.
}
Gameplay
{
A cool driving simulator will help you get your license.
The instructions are very cool and help you get comfortable with the controls.
Records are a very good motivation to continue playing.
}
Thank you for creating this game!
Here is the link